In that case, all you need to do is find a way to render 3D objects as if they were pixelized - easy, right? Most of these problems are much easier to solve if you use 3D objects instead of sprites. This can be solved by managing draw orders and breaking character sprites up into different layers, but it quickly becomes tedious. But the character’s hand is also in front of the sword, so I need to draw that after I draw the sword. In what order should the character and the item be drawn? Is the sword in front of the body? Well, yes, so I should draw my character’s sprite before the sword. Imagine that I have a character, and that character holds an item - lets say a sword - which I want to be able to swap during gameplay. Attachments/equipment gets hard - this is game specific, but comes up frequently.Proper shadows in a 3D scene are not possible, because the sprite lacks depth. Lighting and shadows - sprites can be correctly lit if the artist has also made a normal map, but this requires extra work on top of drawing the sprite in the first place. It adds up quickly to a lot of images that each must be illustrated! For instance, for only a 5 frame walk cycle, seen from 45 degree angles, I would require 5x8 = 40 different sprites to be drawn. Now I want to view it from another angle, so I have to draw it again…and again…and again… Now imagine I want to animate it, for example to show a character running. Drawing sprites from different angles and animations are tedious- Let’s say I finally draw my sprite and get it to look good.This is definitely a personal thing, but I am not alone! I’m not good at pixel art - I can make 3D models, but I am much less capable at drawing nice-looking pixel art.Think of two spheres, side-by-side - one will always be drawn in front of the other, even if the geometry should be intersecting. Intersections between objects is also not possible, because sprites are flat. Draw order - sorting issues become apparent in more complicated scenes.Although hand-drawn 2D sprites can look fantastic, there are a few disadvantages that come with using them: I wanted to capture that ‘Breath of Fire’ aesthetic for my own video game. Songs of Conquest also mixes 2D sprites with a 3D world.
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